Space Bunny is a single-player, physics-based platformer. The game exists in a zero-gravity space environment, following the Bunny protagonist who is looking to recover their carrots. On a delivery mission, Bunny’s ship encountered a meteor shower that caused major damage to the ship, including the cargo containers, which resulted in the carrots being released into space.
The player’s goal is to help the Bunny explore the space around the ruins of their ship, navigating by latching onto meteors with their space lasso. As Bunny is in a constant state of motion, latching onto a meteor allows the bunny to rotate around the object, gaining the ability to change direction of travel, as well as align with nearby carrots. The game enforces quick decisions and precision to successfully advance through the levels.
As Bunny moves through the environment, carrots can be discovered and collected, adding to the achievement of the level. Oxygen pickups may also be found, which can increase Bunny’s 02 levels and provide extra time to explore and find more carrots before Bunny must return to the core of the ship.
However, the damage from the ship adds to the challenge as Bunny progresses. If Bunny encounters spikey shards from damaged walls, oxygen levels may be lowered.
Conversely, dispersed gel from the ship can be used to propel Bunny through an area faster.
The player must guide Bunny along, while determining the best way for travel, giving environment, oxygen, and carrot location careful thought.
Space Bunny is a game made by ICHI Studio, a group of four students at °ÄÃÅÁùºÏ²ÊÔ¤²â Guildhall, a graduate school tailored for game design. This project was formed from a collection of ideas and brainstorming done by the team, resulting in shared group passions and interests. The project was a result of discussions and pitched ideas on fishing, cozy farming games, pixel art, and Kirby to name some, and of course gravity, space, and bunnies. Although not all discussed topics are present in the game, sharing what ideas we had and how we could incorporate them to make our own is how Space Bunny came to be.
Space Bunny was developed over the course of two months. This project provided valuable experience and learnings to the team. We were able to engage in what a typical production cycle and working with a stakeholder looks like, as well as conduct playtesting and work to understand and implement feedback. Working on this project provided an amazing experience to the team and we are happy to share it with others. Play Space Bunny now!