Yanjun Pan

Postdoctoral Fellow

Research in Mathematics Education

Yanjun Pan
Email

yanjunp@smu.edu

Office Location

Expressway Tower
6116 N. Central Expressway, Ste.1150
Dallas 75206

Phone

214-768-6307

Education

Ph.D., Florida State University

About

Yanjun Pan earned her Ph.D. degree at Florida State University with the major of Instructional Systems and Learning Technologies. Her current research interests focus on game-based learning (GBL), immersive learning, multimodal learning analytics, educational data mining, and participatory learning experience design. More specifically, she is interested in investigating immersive learning systems that incorporate learning-oriented mechanics, design-based pedagogy, data-driven learning assessment, and adaptive learning support in PreK-20, particularly in the fields of science, technology, engineering, and mathematics education (STEM). Her research works appear in the Computers & Education, Educational Research Review, Educational Technology Research and Development, and Journal of Educational Computing Research. Currently, Dr. Pan provides research support for an NSF-funded project called STEM + C.

Journal Articles

Dai, C-P, Ke, F., Pan, Y., Liu, Z., & Moon, J. (2024). Effects of artificial intelligence-powered virtual agents on learning outcomes in computer-based simulations: A meta-analysis. Educational Psychology Review. Advanced Online Publication. doi: 10.1007/s10648-024-09855-4 [SSCI]

Ke, F., Dai, C-P., West, L., Pan, Y., & Xu, J. (2023). Using mathematizing supports for applied problem solving in a game-based learning environment. Journal of Educational Computing Research. Advanced Online Publication. doi: 10.1177/07356331231206990 [SSCI]

Dai, C-P, Ke, F., Pan, Y., & Liu, Y. (2023). Exploring students’ learning support use in digital game-based math learning: A mixed-methods approach using machine learning and multi-cases study. Computers & Education. 194, 104698. doi: 10.1016/j.compedu.2022.104698 [SSCI]

Pan, Y., & Ke, F. (2023). Effects of game-based learning supports on students’ math performance and perceived game flow. Educational Technology Research and Development. 71, 459-479. doi: 10.1007/s11423-022-10183-z [SSCI]

Pan, Y., Ke, F., & Dai, C-P. (2023). Patterns of using multimodal external representations in digital game-based learning. Journal of Educational Computing Research. 60(8), 1918-1941. doi: 10.1177/07356331221087771 [SSCI]

Dai, C-P., Ke, F., & Pan, Y. (2022). Narrative-supported math problem solving in digital game-based learning. Educational Technology Research and Development. 70, 1261-1281. doi:10.1007/s11423-022-10129-5 [SSCI]

Pan, Y., Ke, F., & Xu, X. (2022). A systematic review of the role of learning games in fostering mathematics education in K-12 settings. Educational Research Review. 36, 100448. doi: 10.1016/j.edurev.2022.100448 [SSCI]